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feat: make it somewhat work with buildFHSEnv
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@@ -27,3 +27,9 @@ ldd ./burrito.x86_64
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to solve this, as I understand it, I need to use `makeWrapper` in `nativeBuildInputs`, and then provide all packages in `pkgs.lib.makeBinPath (with pkgs; [ xorg.libX11 ])`
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burrito repo is now working on automated github workflows to create a CI system, so I can have a sneak peek at the build process when they will finish it, because now I can't find any clues from the repo inself. I don't know how godot projects works in this regard.
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# Additional note
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Running `nix develop` (or having a direnv active) allows to run `burrito-gw2` directly, however it doesn't quite work because burrito invokes `./xml_converter`, a fix is to copy this to the current folder.
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