feat: initial commit

This commit is contained in:
installer
2025-01-22 17:54:21 +01:00
commit 288f889130
69 changed files with 1525 additions and 0 deletions

48
scenes/ui.gd Normal file
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extends CanvasLayer
static var health_sprite = load("res://assets/gfx/ship.png");
var elapsed := 0;
func set_health(amount):
for child in $Health/HealthContainer.get_children():
child.queue_free();
for i in amount:
var text_rect = TextureRect.new();
text_rect.texture = health_sprite;
text_rect.stretch_mode = TextureRect.STRETCH_KEEP;
$Health/HealthContainer.add_child(text_rect);
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Global.score = 0;
var size = get_viewport().get_visible_rect().size;
$Score.position = Vector2(size[0] / 2, 50);
$Health.position = Vector2(50, size[1] - 100);
$TouchButtons/Shoot.position = Vector2(size[0] - 200, size[1] - 200);
$"TouchButtons/Virtual Joystick".position = Vector2(200, size[1] - 400);
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
pass
func _on_score_timer_timeout() -> void:
elapsed += 1;
if elapsed >= 10:
Global.enemy_level += 1;
if Global.enemy_level % 2 == 0 or Global.meteor_base_timer <= 0.1:
Global.meteor_base_speed += 25;
else:
Global.meteor_base_timer -= 0.05;
Global.score += 1;
if Global.score / 50 > Global.ship_level:
Global.ship_level += 1;
if Global.ship_level % 2 == 0:
Global.player_base_speed += 50;
else:
Global.player_shoot_cooldown -= 0.05;
$Score.text = str(Global.score);
$Details/MeteorSpeed.text = "Meteor Speed: " + str(Global.meteor_base_speed);
$Details/MeteorDelay.text = "Meteor Delay: " + str(Global.meteor_base_timer);
$Details/ShipSpeed.text = "Ship Speed: " + str(Global.player_base_speed);
$Details/ShootCooldown.text = "Shoot Cooldown: " + str(Global.player_shoot_cooldown);