mirror of
https://github.com/mx42/my-gd-game.git
synced 2026-01-14 13:29:52 +01:00
chore: fix debug warnings
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@@ -28,7 +28,6 @@ func _ready() -> void:
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for _n in range(4, 15):
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for _n in range(4, 15):
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var star = $Stars/base.duplicate();
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var star = $Stars/base.duplicate();
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$Stars.add_child(star);
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$Stars.add_child(star);
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star.autoplay = "true";
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star.global_position = Vector2(
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star.global_position = Vector2(
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rng.randi_range(0, window_size[0]),
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rng.randi_range(0, window_size[0]),
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rng.randi_range(0, window_size[1]),
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rng.randi_range(0, window_size[1]),
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@@ -29,6 +29,7 @@ func _process(delta) -> void:
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func _on_body_entered(_body: Node2D) -> void:
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func _on_body_entered(_body: Node2D) -> void:
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if can_collide:
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if can_collide:
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collision.emit();
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collision.emit();
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queue_free();
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func _on_area_entered(area: Area2D) -> void:
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func _on_area_entered(area: Area2D) -> void:
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area.queue_free();
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area.queue_free();
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@@ -5,7 +5,7 @@ extends CharacterBody2D
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var cooldown := 0.0;
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var cooldown := 0.0;
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var last_direction := Vector2(0., 0.);
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var last_direction := Vector2(0., 0.);
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@export var last_direction_coef := 1.2;
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@export var last_direction_coef := 2;
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@export var max_last_direction := -1.5;
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@export var max_last_direction := -1.5;
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signal laser(pos: Vector2);
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signal laser(pos: Vector2);
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@@ -34,7 +34,7 @@ func _on_score_timer_timeout() -> void:
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else:
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else:
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Global.meteor_base_timer -= 0.05;
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Global.meteor_base_timer -= 0.05;
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Global.score += 1;
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Global.score += 1;
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if Global.score / 50 > Global.ship_level:
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if int(Global.score / 50.0) > Global.ship_level:
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Global.ship_level += 1;
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Global.ship_level += 1;
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if Global.ship_level % 2 == 0:
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if Global.ship_level % 2 == 0:
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Global.player_base_speed += 50;
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Global.player_base_speed += 50;
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