extends Area2D @export var speed = 500; func _ready() -> void: var tween = create_tween(); tween.tween_property( $Sprite2D, 'scale', Vector2(1.,1.), 0.2 ).from(Vector2(0., 0.)); # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: position.y -= speed * delta; if position.y < 0: queue_free();