extends Node2D @export var scene: PackedScene var delay := 1.5 func _ready(): $CanvasLayer/VBoxContainer/Score.text += str(Global.score); # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: delay -= delta; if delay <= 0: $CanvasLayer/VBoxContainer2/Label.visible = true; if Input.is_action_just_pressed("continue") and delay <= 0: get_tree().change_scene_to_packed(scene)