[gd_scene load_steps=5 format=3 uid="uid://2kccnun8mkjv"] [ext_resource type="Texture2D" uid="uid://p8npigebbm88" path="res://assets/gfx/ship.png" id="1_6r50y"] [ext_resource type="Script" path="res://scenes/player.gd" id="1_spn58"] [ext_resource type="AudioStream" uid="uid://bio5bv0mi006i" path="res://assets/sfx/shoot2.wav" id="3_650e3"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gc25u"] lifetime_randomness = 0.29 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 8.5 angular_velocity_min = 112.09 angular_velocity_max = 198.32 gravity = Vector3(0, 98, 0) color = Color(1, 0.556863, 0.145098, 1) [node name="Player" type="CharacterBody2D"] collision_mask = 6 script = ExtResource("1_spn58") [node name="PlayerImage" type="Sprite2D" parent="."] texture = ExtResource("1_6r50y") [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] position = Vector2(-0.445736, -0.727245) polygon = PackedVector2Array(-13.5543, 8.72725, 0.445736, -11.2728, 14.4457, 8.72725) [node name="LaserStart" type="Marker2D" parent="."] position = Vector2(0, -21) [node name="LaserSound" type="AudioStreamPlayer" parent="."] stream = ExtResource("3_650e3") [node name="GPUParticles2D" type="GPUParticles2D" parent="."] process_material = SubResource("ParticleProcessMaterial_gc25u")