Files
my-gd-game/scenes/game_over.gd
2025-01-23 10:13:01 +01:00

17 lines
445 B
GDScript

extends Node2D
@export var scene: PackedScene
var delay := 1.5
func _ready():
$CanvasLayer/VBoxContainer/Score.text += str(Global.score);
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
delay -= delta;
if delay <= 0:
$CanvasLayer/VBoxContainer2/Label.visible = true;
if Input.is_action_just_pressed("continue") and delay <= 0:
get_tree().change_scene_to_packed(scene)