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my-gd-game/scenes/player.tscn
2025-01-23 10:13:01 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://2kccnun8mkjv"]
[ext_resource type="Texture2D" uid="uid://p8npigebbm88" path="res://assets/gfx/ship.png" id="1_6r50y"]
[ext_resource type="Script" path="res://scenes/player.gd" id="1_spn58"]
[ext_resource type="AudioStream" uid="uid://c03kghmku12vn" path="res://assets/sfx/shoot3.wav" id="3_21m3o"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gc25u"]
lifetime_randomness = 0.29
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 8.5
angular_velocity_min = 112.09
angular_velocity_max = 198.32
gravity = Vector3(0, 98, 0)
color = Color(1, 0.556863, 0.145098, 1)
[node name="Player" type="CharacterBody2D"]
collision_mask = 6
script = ExtResource("1_spn58")
[node name="PlayerImage" type="Sprite2D" parent="."]
texture = ExtResource("1_6r50y")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(-0.445736, -0.727245)
polygon = PackedVector2Array(-13.5543, 8.72725, 0.445736, -11.2728, 14.4457, 8.72725)
[node name="LaserStart" type="Marker2D" parent="."]
position = Vector2(0, -21)
[node name="LaserSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_21m3o")
volume_db = -9.831
pitch_scale = 1.24
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
process_material = SubResource("ParticleProcessMaterial_gc25u")