chore: update readme

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Xavier Morel
2025-04-22 12:04:13 +02:00
parent 9db8632d4f
commit f958345e07

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@@ -29,7 +29,14 @@ to solve this, as I understand it, I need to use `makeWrapper` in `nativeBuildIn
burrito repo is now working on automated github workflows to create a CI system, so I can have a sneak peek at the build process when they will finish it, because now I can't find any clues from the repo inself. I don't know how godot projects works in this regard.
# Additional note
Running `nix develop` (or having a direnv active) allows to run `burrito-gw2` directly, however it doesn't quite work because burrito invokes `./xml_converter`, a fix is to copy this to the current folder.
# Additional notes
Running `nix develop` (or using direnv) allows to run `burrito-gw2`, however it doesn't quite work in stand-alone because burrito invokes `./xml_converter`, a fix is to copy this file (found in burrito release) to the current folder.
It currently involves building a FHS env to satisfy burrito dependencies.
I'll explore building from sources from within Nix.
Also I'm planning to try and add some config options like the GW2 path so the .dll could be symlinked in it.